

I would be clicking around on the hotbar trying to figure out what icon would take me where for at least a few minutes, with some prompts partially unresponsive. Icons are small, almost impossible to decipher, and oftentimes unclear. That can be said for the entire user interface, however. The information that is displayed there is somewhat transparent and so small that I was unable to read most of the text. You can open the action window, but none of the dice rolls are displayed. And these moments seemed like the only instances in which the dice mechanic mattered. Rolling natural 20’s in conversations didn’t feel like a triumph–they felt like a relief in the way that you’d just like something tiresome to be over with. But coupled with horrendously long loading screens of over two to three minutes, there are instances in which Baldur’s Gate 3 makes it seem like you are destined to fail. I don’t mind dying I don’t mind retrying and seeing how a scenario might have played out in any other circumstance. I died to pack after pack of wolves when leaving Candlekeep in 1998.

Don’t get me wrong, I know these games are supposed to be difficult. That was when I knew that there would be a level of predetermined unfairness in Baldur’s Gate 3 that left me unsatisfied. I ended up trying it again a few hours later and discovered that regardless of what you do or roll, the game locks you out of being able to help her in that instance. I rolled below the necessary score and was unable to save her.
Baldurs gate 3 free#
I made the decision to help her, using the Arcane Knowledge option to try and free her and add her to my roster of characters.

In the prologue, you find Shadowheart inside of a Illithid pod and begging for help and freedom from her prison. But there was an instance on that ship that foreshadowed how my experience with Baldur’s Gate 3 would begin to pan out. I had already run into Lae’zel during the prologue missions, where we fought through the smoldering Illithid ship alongside an Intellect Devourer I had managed to coerce into helping us. It wasn’t until a few hours later when I eventually made my rounds on the map that I ended up meeting my other companions, the foppish vampire Astarion, the human warlock Wyll, and the Githyanki Lae’zel. I met Shadowheart, a mysterious, Half-Elven cleric of Shar, and eventually the mostly unremarkable wizard Gale. Running into the companion characters isn’t entirely direct, which I didn’t expect it to be. After completing the prologue, you’re thrown out of the ship and on your own, at least for a short period of time. Once that worm-like creature has reached maturity, you too will turn into one of your abductors. You start off as a random individual–adventurer or not, it doesn’t really matter since you’re limited to a singular backstory in Early Access–who has been abducted by Illithids and implanted with a tadpole. And I promise it isn’t my general distaste of anything involving Mind Flayers (or Illithids as they’re referred to both in the game and in The Forgotten Realms table-top scenario), but more or less the motions the story begins to go through after the prologue. The premise is simple, which is fine the original Baldur’s Gate games weren’t exactly novel–though they might have been in the late 90’s. What wears me down is the narrative in and of itself.

These things I can mostly tolerate, since I assume that they won’t be in the final release of the game, whenever that may happen. There are bugs aplenty, as anyone would expect, with characters popping in and out of the map at any given time, glitched dialogue, and the occasional combat encounter just outright freezing. While “early access” has a broad definition, varying from a moderately incomplete game to one that may actually never reach completion, this title feels half-baked even in these early stages. Baldur’s Gate 3’s Early Access is disappointing. Do I start with the illegible user interface, numerous technical glitches, or the lukewarm introduction to the narrative? Maybe my headline has already said more than enough in summarizing my experience with Larian Studios’ entry to the Baldur’s Gate series. I don’t know where to begin when talking about Baldur’s Gate 3.
